How to do a Rubix Cube for kids

The world’s most famous puzzle, simultaneously beloved and despised for it’s beautiful simple complexity, the Rubiks Cube has been frustrating gamers since Erno Rubik invented it back in 1974. Over the years many brave gamers have whole-heartedly taken up the challenge to restore a mixed Rubik’s cube to it’s colorful and perfect original configuration, only to find the solution lingering just out of their grasp time and time again.

dnainfo

How to do a Rubix Cube for kids

This guide is intended to show you how to solve the 3x3x3 Rubik’s Cube. There are
many different ways to solve the cube however the author has studied and used only one. He’ll try his best to describe how to solve this in as simplest as terms as possible along with
pictures.

How to do a Rubix Cube YouTube

The References

How to do a Rubix Cube easily

The Rubik’s Cube is a 3-D mechanical puzzle invented in 1974by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the “Magic Cube”,the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world’s top-selling puzzle game. It is widely considered to be the world’s best-selling toy.

How to do a Rubix Cube easily

The Rubik’s Cube can be very frustrating and may seem next to impossible to restore to its original configuration. However, once you know a few algorithms, it is very easy to solve.

1. To begin the solution, we must first prime the cube. To do so, simply pick a corner cubie and turn it so that it is the upper-right-hand corner cubie on the front of your cube. It can be any color, but for our example we will be using the Blue-Red-White corner as shown, with the white facelet on the front, the red facelet on the right and the blue facelet on the top. Then, you must turn the rest of the cube around until the top color of your selected first corner cubie also matches the center. Our top color is blue so we must turn the blue center cubie around to the top of the cube. You can move the Blue center around in any direction you want until it arrives at the correct top-center position as shown. By priming the cube in this way, you have already solved two of the top row cubies. We are now ready to solve the rest of the cube.

2. Since we have solved the first corner of our top row when we primed it, we are now ready to solve the other three. To do so, you must turn the entire cube (not any rows, columns or faces) to the left so that your original corner cubie is now the upper-left-hand corner on the front of the cube. In our example, you can see that the upper-left-hand corner is now the original blue-red-white corner with the blue and red facelets showing on the graphic (since we turned the entire cube to the left). We now need to solve the upper-right-hand corner again, so we must figure out which corner to put there. In fact, this is quite easy. Since the mystery cubie must have blue on it (otherwise it won’t match the rest of the top color), and it must also have red on it (or it won’t make a full-red side with the first red facelet there), we simply must find the other corner on the cube with blue and red on it. On our cube, this would be the Blue-Red-Yellow cubie.

The next step is to maneuver this target cubie to the bottom-right-hand corner of the cube (shown here in black to help demonstrate the target location). The blue, red and yellow facelets on this cubie can be in any order and on any side as long as the cubie is in its proper spot. Simply turn the bottom row around (without disturbing the top row) until your target cubie is in its place. Once the cubie is at the bottom-right-hand corner on the front, depending on the location of the top color (Blue) we will choose one of the following algorithms to move it up to the top-right-hand corner and flip it around to line it up properly.

For example, if our Blue-Red-Yellow cubie happens to have the blue facelet showing on the right side of the cube (position 1) we would use the first algorithm. If instead it was on the front side (position 2) we would use the second algorithm. Finally, if the Blue facelet is on the bottom of the cubie (position 3, indicated by the hand pointing to the bottom) you would use the third algorithm.

It may also happen that the target Blue-Red-Yellow Cubie is already in its proper top-row position but it is not facing the right way (the red facelet is not on the same side as the original red facelet). If the Blue facelet is on the front (position 4) use the fourth algorithm, and of course if it is on the right side of the cubie (position 5) use the fifth algorithm. If your desired cubie is trapped in the middle layer, simply skip to another corner and once you solve it the target cubie will have been forced back into the top or bottom row. When you are finished with the corners, your cube will have a Blue “X” on the top with all of the corner colors matching up horizontally with their partners.

3. Now that we know the general ideas on how to find the proper target cubie and then move it into position, we’re ready to finish the top layer. Keeping the above concepts in mind, we must now find the target edge cubies (those that will complete the top row) and move them into the new target positions, again colored black here. Simply turn the bottom and middle layers until the target cubie is in one of these spots, and based on which side the top color (blue) is on, select from the following algorithms to move it into its place. When you are finished with step two, the entire top layer of the cube is solved.

4. To begin step 3, you must first turn the middle layer around so that the center cubies in the middle layer all match with their top layer counterparts. In our example, you can see that the red center and yellow center match up with their respective colors above them. This is known as forming the Half-T. Once you have the centers aligned, you’ve already partially solved the middle layer. The only thing left to do is place the remaining edges.

Now, turning only the bottom row, we will position the target cubie so that it will match up with its same-color center forming the Full-T. In our example, we have turned the bottom row around so that we have formed a Full Red T on the front of the cube. We may be ready to place this cube into position, but we must first check to make sure it is indeed the correct edge. On our cube, we would need the bottom of the Red T cubie to be either Yellow (which when moved to the right would match up with the Red and Yellow centers) or the Red-White cubie (which on our cube could be moved left, matching up with the Red and White centers). If this edge cannot connect either of the two centers to the left or right, or it is upside down (there is not a T formed, the Red facelet is improperly on the bottom) you must move on to another T formation. There will almost always be another T immediately possible. Here are the algorithms you’ll use to move the target cubie to the left or right as needed:

If you find that no T is possible, or that the correct edge is in the proper position but is turned around so that the colors do not match up, simply place a random cubie into its place by performing either of the algorithms once, which will force the proper cubie back to the bottom. Occasionally, you will have to do this several times to get the positioning correct. When you have finished, your cube will have both the top and middle layers fully solved.

5. Now you’ll turn the entire cube upside down (the Blue top now becomes the bottom) and arrange the last unfinished layer (Green) corners into their correct positions, although not yet finished. On our cube, the front face is the red side. So the correct corners for the front (labeled as 1 and 2) must both have Green and Red facelets on them so they’ll match up with the bottom two layers we’ve already solved and also the Green top. Using this logic, the back side of our cube is Orange so the back corners (labeled as 3 and 4) must both then contain Green and Orange facelets. Furthermore, all the final corners must also be on their correct sides. For example, on our cube the Green-Red-White corner must be in position 1 and the Green-Red-Yellow corner must be in position 2. Once we are ready to finish them in the next step they must be ready to match up with all three colors.

Remember, we aren’t trying to completely solve these final corners yet, just moving them into place to be finished in the next step. As an example, on the mini-cube to the right you can see that the Green-Red-White corner is in the correct position but not yet finished (the green facelet is on the front, the white facelet is on the top etc). The Green-Orange-White cubie on the back right side is also in the correct position, but obviously not matching up correctly yet (the orange facelet is on the white side). However, that’s all you have to do for this step! We’ll be flipping all of these corners around to finish them in Step six. Here are the maneuvers used to arrange the corners into their correct positions, although not yet solved:

Many times you can take a look around the unfinished top layer and find the two Red corners already side-by-side. If that’s the case, just turn the top layer around so that both Red corners are on the Red front (without disturbing the two finished layers below of course). Then you’ll just have to use the “Switch One and Two” maneuver to move them back and forth to the proper sides. Concerning the Orange corners, you must turn the entire cube around (not moving any rows or columns) so that the Orange side is now the front. Then you can perform the switching maneuvers as needed. If two Reds are diagonal from one another (the red corners are currently at positions 2 and 3), perform the “Switch One and Three” maneuver to bring them side-by-side. When you have finished this step, your cube will have the corners arranged to their proper positions, but probably not yet finished.

6. In this step, we will flip all of the last layer corners around into their final finished positions. On our cube, Green is the last layer color. To solve the corners, we will focus on three different configurations concerning the Green facelets. Using the graphic to the left, hold your cube so that when you are looking at the front you can see any of these Green facelet configurations exactly as shown. For this step, none of the other remaining facelets (or the rest of the cube) matter so they are not shown, including any other Green facelets on the last layer. Once you’ve located one of the three arrangements, perform the following algorithm:

Remember that while two of the configurations (the middle and bottom) require the green facelets be located on the right side of the cube, it’s still necessary to perform the algorithm above from the front. You’ll have to perform this algorithm several times, and you’ll need to use at least two of the three different configurations to continue (finding the same configuration over and over again will just get you stuck). If you couldn’t find one of the starting configurations to begin this step, perform the algorithm once and then you’ll be able to find one of them.

7. You should now find that you have also placed at least one of the remaining last layer edges into its final position, although not necessarily turned around correctly. Turn the entire cube around so that the side with a correctly positioned edge is now the front (in some cases, you’ll have a couple to choose from). In our diagram, the side with the Green-White edge is the front because the edge is in its proper place (just needing to be flipped over). Then perform the following repositioning algorithm to move the rest of the edges into their proper places (up to two times). If you couldn’t find a correctly positioned edge to start with, perform the algorithm once from any front and then proceed as usual.

8. We are now ready to completely solve the Rubik’s cube. At this point, only the last unfinished layer concerns us so the rest of the cube is not shown. In almost all cases, there will be two edges completely solved after finishing step six above, and two edges unsolved. The two unsolved edges, however, are now properly positioned on their correct sides and simply need to be turned around to be finished. Turn the entire cube around until the last two unsolved edges match up to either of the graphics shown to the left when looking at the front of the cube. In our graphic, the completely solved cubies of the last layer are shown in Pink, and the two unsolved edges are shown in Purple.

Once you are ready, perform the applicable last layer algorithm below to completely solve the cube. The first is known as the “H” Pattern, and the second is known as the “Fish Pattern”. If for some reason you had all four edges flipped (instead of the usual two edges) when you finished step six, simply perform the “H” Pattern once from any front. You will then be able to find either of the two original patterns at that point. Congratulations! You’ve solved the Rubiks Cube!

Tips

1. Know the colors of your cube. You must know which color is opposite which, and the order of the colors around each face. For instance, if white is on top and red in front, then you must know that blue is on the right, orange in the back, green on the left and yellow at the bottom.

2. For the color to start with, you can either always start with the same color to help you with knowing where each color goes, or try to be efficient by choosing a color for which it is easier to solve the cross.

3. Practice! Spend some time with your cube to learn how to move pieces around. This is especially important when you are learning to solve the first layer.

4. To solve the cross efficiently, first locate all four edges and try to think ahead about how to move them into position without actually doing it. With practice and experience, this will teach you ways to solve it in fewer moves. And in a competition, participants are given 15 seconds to inspect their cube before the timer starts.

The References

how to do a rubix cube

http://nickshell1983.wordpress.com/

  • The Rubik’s Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the “Magic Cube”, the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide  making it the world’s top-selling puzzle game. It is widely considered to be the world’s best-selling toy.
  • In a classic Rubik’s Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3×3×3 version celebrated its thirtieth anniversary in 2010.
  • There are many different methods for solving the Rubik’s cube. They can be divided into two broad categories: layer methods and corners first methods (and there are sub-categories within these broad categories). The method I use for speedsolving is a layer based method. More specifically, the method I currently use is: cross, F2L, 3-look LL (I know some of the OLLs, so sometimes I can do a 2-look LL). If you are a newbie cuber then this description may not mean much to you, so I should add that it’s the ‘Advanced Solution’ I described in the Next Steps section at the end of this page.
  • Many years ago when I wrote this webpage there were many great websites that explained advanced and expert methods for solving the cube (check out my Rubiks links page), however, there were very few that explained beginner methods. This is the reason I wrote this page. It’s not meant to be a totally comprehensive explanation, it’s really just some notes I threw together for some friends I was teaching. I thought it might be useful for others, so I’ve turned it into a webpage.
  • This beginner method requires memorising only a few algorithms, and when done efficiently can achieve solves of 60 seconds or faster. I know people who can solve in 20-30s with a method like this. I haven’t been able to solve so fast with a beginner method, so don’t be too distressed if you can’t either. On the other hand, if you can do 30s solves with this method, then you are too good for this method and you should be learning an Advanced or Expert method!
  • Aside from minimal memorisation, another benefit of this method is that it is very scalable. More algorithms may be added later to develop it into an advanced method, or if you’re really keen, an expert method. This means you don’t need to scrap it and start again to move to an expert method. Everything you learn here will be useful for more advanced methods.
  • We all know that 3x3x3=27, however, rather than thinking about the cube as 27 little “cubies”, think about it as 6 fixed centres (that can rotate on their own axis) with 8 corners and 12 edges which rotate around it. As the centres are fixed, the centre colour defines the colour for the face. It’s important to remember this otherwise you’ll end up trying to do illogical (mechanically impossible!) things like wondering why you can’t work out how to put a corner piece in an edge position, or assuming that you’re looking at the blue face merely because 8 of the 9 cubies on it are blue (if the centre is white then it’s the white face).

The source: